"use strict";
cc._RF.push(module, '410d4OUWf5Dt6IVtna7cXDB', 'soundManager');
// scripts/engines/managers/soundManager.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
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        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.SOUND_LOCAL_KEY = void 0;
var superManager_1 = require("./superManager");
var gameEngine_1 = require("../gameEngine");
var miniApp_1 = require("../services/miniGameContent/miniApp");
exports.SOUND_LOCAL_KEY = 'sound-manager-key';
var soundManager = /** @class */ (function (_super) {
    __extends(soundManager, _super);
    function soundManager() {
        var _this = _super.call(this) || this;
        _this.className = '声音管理';
        _this.soundBundleMap = {};
        //
        _this.soundResPath = "";
        //声音开关
        _this.m_soundEnabled = true;
        //振动开头
        _this.m_vibrateEnabled = true;
        return _this;
    }
    //level1/normal_speak3
    soundManager.prototype.getSoundBundle = function (name) {
        var index = name.indexOf("/");
        var str = name.slice(0, index);
        return this.soundBundleMap[str];
    };
    soundManager.prototype.addOneSoundBundle = function (name, bundle) {
        this.soundBundleMap[name] = bundle;
    };
    soundManager.prototype.loadSoundBundle = function (level, gameAloneBundle) {
        var _this = this;
        if (gameAloneBundle === void 0) { gameAloneBundle = ''; }
        //加载独立分包
        if (gameAloneBundle) {
            return new Promise(function (resolve) {
                cc.assetManager.loadBundle(gameAloneBundle, null, function (err, bundle) {
                    if (err) {
                        resolve();
                        return;
                    }
                    _this.soundBundleMap[gameAloneBundle] = bundle;
                    resolve();
                });
            });
        }
        return new Promise(function (resolve) {
            if (level != null) {
                cc.assetManager.loadBundle(level, null, function (err, bundle) {
                    if (err) {
                        console.log("加载音效失败");
                        resolve();
                        return;
                    }
                    _this.soundBundleMap[level] = bundle;
                    resolve();
                });
            }
            else {
                cc.assetManager.loadBundle("mainSound", null, function (err, bundle) {
                    if (err) {
                        console.log("加载音效失败");
                        resolve();
                        return;
                    }
                    _this.soundBundleMap["mainSound"] = bundle;
                    // this.playMusic("mainSound/dating");
                    resolve();
                });
            }
        });
    };
    soundManager.prototype.loadManager = function () {
        return __awaiter(this, void 0, Promise, function () {
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0: return [4 /*yield*/, _super.prototype.loadManager.call(this)];
                    case 1:
                        _a.sent();
                        //
                        this.onReadSetting();
                        //
                        return [2 /*return*/, Promise.resolve()];
                }
            });
        });
    };
    Object.defineProperty(soundManager.prototype, "Volume", {
        get: function () {
            return cc.audioEngine.getMusicVolume();
        },
        set: function (value) {
            if (!this.isSoundEnabled()) {
                return;
            }
            cc.audioEngine.setMusicVolume(value);
        },
        enumerable: false,
        configurable: true
    });
    //获取声音的开关
    soundManager.prototype.isSoundEnabled = function () {
        return this.m_soundEnabled;
    };
    soundManager.prototype.isVibrateEnabled = function () {
        return this.m_vibrateEnabled;
    };
    soundManager.prototype.setVibrateEnabled = function (enabled) {
        this.m_vibrateEnabled = enabled;
        this.onSetWriteSetting();
    };
    //设置声音的开关
    soundManager.prototype.setSoundEnabled = function (enabled) {
        this.m_soundEnabled = enabled;
        if (!this.isSoundEnabled()) {
            this.stopMusic();
        }
        this.onSetWriteSetting();
    };
    soundManager.prototype.onSetWriteSetting = function () {
        var obj = {
            sound: this.m_soundEnabled,
            vibrate: this.m_vibrateEnabled,
        };
        gameEngine_1.services().localStorageSrv.setStorage(exports.SOUND_LOCAL_KEY, JSON.stringify(obj));
    };
    soundManager.prototype.onReadSetting = function () {
        var data = gameEngine_1.services().localStorageSrv.getStorage(exports.SOUND_LOCAL_KEY);
        if (data) {
            var obj = JSON.parse(data);
            this.m_soundEnabled = obj.sound;
            this.m_vibrateEnabled = obj.vibrate;
        }
    };
    //播放振动
    soundManager.prototype.playVibrate = function () {
        if (this.isVibrateEnabled()) {
            gameEngine_1.services().miniGameSrv.getAppApiInstance().vibrate(miniApp_1.VIBRATE_TYPE.SHORT);
        }
    };
    /**
     * 播放背景音
     * gameBundle/preload/sound/aaa.mp3  ryw_playBGM("aaa")
     * @param name 具体名字 不带后缀.mp3
     */
    soundManager.prototype.playMusic = function (name) {
        var _a;
        if (!this.isSoundEnabled())
            return;
        var url = this.getSoundUrl(name);
        //播放背景音乐
        (_a = this.getSoundBundle(name)) === null || _a === void 0 ? void 0 : _a.load(url, cc.AudioClip, function (err, clip) {
            if (err) {
                // cc.error(err);
                return;
            }
            cc.audioEngine.playMusic(clip, true);
        });
    };
    /**
     * 停止播放背景音乐
     */
    soundManager.prototype.stopMusic = function () {
        cc.audioEngine.stopMusic();
    };
    /**
     * 播放音效
     * @param name 具体名字 不带后缀.mp3
     * @returns 异步返回 播放的ID soundId
     */
    soundManager.prototype.playSound = function (name, overCb) {
        return __awaiter(this, void 0, Promise, function () {
            var _this = this;
            return __generator(this, function (_a) {
                return [2 /*return*/, new Promise(function (resolve) {
                        var _a;
                        if (!_this.isSoundEnabled()) {
                            overCb && overCb();
                            return resolve(null);
                        }
                        if (!name) {
                            overCb && overCb();
                            return resolve(null);
                        }
                        var url = _this.getSoundUrl(name);
                        // console.log(url,"urllllll",name,this.soundBundleMap)
                        //
                        (_a = _this.getSoundBundle(name)) === null || _a === void 0 ? void 0 : _a.load(url, cc.AudioClip, function (err, clip) {
                            if (err) {
                                //拿游戏资源包
                                // mainRoot.GetBundle(mainRoot.curLoadBundleName).
                                // load(`sounds/${name}`, cc.AudioClip, function (err, clip: cc.AudioClip) {
                                if (err) {
                                    console.info("存在音频问题");
                                    // cc.error(err);
                                    return resolve(null);
                                }
                            }
                            else {
                                try {
                                    if (clip) {
                                        var audioId = cc.audioEngine.play(clip, false, 1);
                                        if (audioId == -1)
                                            overCb && overCb();
                                        overCb && cc.audioEngine.setFinishCallback(audioId, overCb);
                                        resolve(audioId);
                                    }
                                    else {
                                        overCb && overCb();
                                        resolve(null);
                                    }
                                }
                                catch (e) {
                                    console.warn('#89警告 存在音频问题', url);
                                    overCb && overCb();
                                    resolve(null);
                                }
                            }
                        });
                    })];
            });
        });
    };
    /**
     * 停止音效
     * @param soundId
     */
    soundManager.prototype.stopSound = function (audioId) {
        cc.audioEngine.stop(audioId);
    };
    /**
     * 暂停音效
     * @param soundId
     */
    soundManager.prototype.pauseSound = function (audioId) {
        cc.audioEngine.pause(audioId);
    };
    soundManager.prototype.stopAllSound = function () {
        cc.audioEngine.stopAll();
    };
    soundManager.prototype.stopAllEffect = function () {
        cc.audioEngine.stopAllEffects();
    };
    /**
     * 恢复音效
     * @param soundId
     */
    soundManager.prototype.resumeSound = function (audioId) {
        cc.audioEngine.resume(audioId);
    };
    soundManager.prototype.getSoundUrl = function (name) {
        var url = this.soundResPath + name;
        var index = name.indexOf("/");
        var str = name.substring(index + 1);
        return str;
    };
    return soundManager;
}(superManager_1.default));
exports.default = soundManager;

cc._RF.pop();